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Futakin Valley

Futaken Valley ver 0.030.10


The following changes have been made in this version.

- Fixed a bug that the MC can move in the opposite direction while clinging to a wall.

- Fixed a bug that the process stops when the MC enter the water in Momo's house without any equipment.

- Fixed a bug that when the MC fell while touching a wall, she would hit the floor.

- Fixed a bug that Puppet's holding position becomes lower when moving in areas.

- Fixed a bug that magic ball of puppet doesn't move.

- Fixed a bug that caused an animation to be performed in mid-air when climbing on a moving object.

- Fixed a bug that when the MC comes out of the water, her hand is still moving.

- Fixed a bug that the eyes of forest urchin are not displayed in the bestiary.

- Added sound to the rabbit girl's cumshot.

- Fixed a bug that the MC's ball movement is not stopped when she falls over.

Files

futakenvalley-win.zip 71 MB
Version 0.030.10 Apr 12, 2022
futakenvalley-linux64.zip 76 MB
Version 0.030.10 Apr 12, 2022
futakenvalley-mac.zip 75 MB
Version 0.030.10 Apr 12, 2022
futakenvalley-mac64.zip 75 MB
Version 0.030.10 Apr 12, 2022

Comments

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Plz make a apk

Can someone please tell me how to defeat momo she just keeps regenerating her health

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Are there any plans to implement a way to rematch bosses? It’s a shame you only get to experience it once per save. Maybe there could also be some new stuff unlocked after fighting them a certain amount of times or something of that nature.

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(1 edit)

there is a rather hilarious visual bug with attacking while floating. i wouldnt remove it though, an area/boss which revolves around floating and attacking at the same time would be very interesting.

also for controllers with multiple joysticks, would it be possible for aiming to be done with the other stick? as it stands walking in the direction i want to shoot usually ends in a hit being taken :/

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no as in you a pose while floating majestically in the ait
and using the d-pad doesnt allow for fine aiming like the joystick does, which means you can only attack certain things from very specific angles, rather than actually aiming like the joystick would allow. but yes, 2d platformers benefit from d-pad...

(+1)

Thank you for sharing that bug! I'd like to make sure that the umbrella mushroom will deactivate when attacking in the air or underwater.πŸ‘

Also, I'd consider adding the ability to use multiple joysticks to aim.πŸ˜‰

(27 edits)

Hi, Mofu. I have a few minor things to report.

There's a weird physics issue where the large balls take a very long time to stop swinging back and forth. Actually, they never stop unless you stand perfectly still for several minutes. It's really bad after crouching. I have to unequip them since it's so distracting.

Using the Umbrellashroom while on a ladder causes some...interesting effects. Having a button to let go of a ladder would be nice. While using the Umbrellashroom, being able to descend faster by holding down would be convenient as well.

The small breasts have some odd graphical issues sometimes. They point upwards when they shouldn't, and it makes it look like Nene's ribcage is trying to escape her body. The Umbrellashroom issue should show you what I mean. It's also noticable while crouching, and a little bit while dashing.

Swinging a weapon while crouching will cause you to remain crouching as long as you keep attacking, as if the game tracks Nene's position rather than player input. You can also swing a weapon much faster while crouching, and this causes a graphical glitch with most weapons.

I also feel like the dodge roll and standing attack could use a little polish. It feels a little clumsy on recovery (animation end). But the movement in general is already very good. You did a great job on the grace period to prevent midair jumps when there should be a normal jump. That feels perfect!

I think the Sell menu should display the attributes of equipment, and exclude items that you have locked. The "Confirm" option feels like it needs more contrast when it is highlighted. Pressing up while on this menu doesn't go all the way to the bottom of the list if it's too long. Being able to hold the button on the Inventory menu to move faster would be nice, though switching to the mouse instead works fine.

Speaking of equipment, I feel the Dash Speed+ attribute is...a bit too much. Just having +1 doubles your speed. It is hilarious, though. Gravity can't keep up with it. Woosh~!

There is a farming exploit in the first area: Just spam the first metal post and go crazy with the bow. Limiting the number of enemies that can spawn and how often would fix this. I think you probably plan on removing this post entirely, though.

I hope this isn't overwhelming; they really are small things. Thanks for your work. It's been great seeing the game take shape, and it was a smart decision to port it here. The parallax scrolling looks great, and the dolls are adorable. Mine shoots lightning!

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Thank you so much for all the feedback!!πŸ€—

I will fix those glitches and bugs in the future. In particular, I will fix the image glitches due to the MC's body shape changes and also the physics law glitches as soon as possible!πŸ‘

(1 edit) (+1)

Take your time Mofu! Also thank you for the amazing fixes!

Thank you for checking this out!πŸ‘

(-2)

Major update when??? :(

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Well, Oc I know that. But wouldn't it be much better to release the next version instead of micro patches like this?

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Yes, it's very important to fix minor bugs. If there are too many bugs, it causes a lot of stress to the people who play the game.πŸ˜…

(+3)

I'd like to do a Major update when I add new characters. And it will be possible soon!πŸ˜πŸ‘