Futakin Valley

Futaken Valley ver 0.031.5


The following changes have been made in this version.

- Fixed Portuguese translation.

- Fixed German translation.

- Fixed Russian translation.

- Fixed Traditional Chinese translation.

- Fixed a bug that cooldown time disappears when receiving buffs.

- Fixed a bug that the speed does not fix when fast-forwarding in the identifying items screen.

- Fixed a bug that the speed does not fix when the item screen is opened in slow motion.

- Fixed a bug that the game remains in slow motion when the game is over in slow motion.

- Fixed a bug that the "Inspect" near by Cynthia didn't disappear.

- Fixed a bug that the scene of Cynthia can not be replayed.

- Show "Archivements" when the Achievements is unlocked.

Files

futakenvalley-win.zip 71 MB
Version 0.031.5 May 17, 2022
futakenvalley-linux.zip 76 MB
Version 0.031.5 May 17, 2022
futakenvalley-linux64.zip 76 MB
Version 0.031.5 May 17, 2022
futakenvalley-mac.zip 75 MB
Version 0.031.5 May 17, 2022
futakenvalley-mac64.zip 75 MB
Version 0.031.5 May 17, 2022

Comments

Log in with itch.io to leave a comment.

how i fight cynthia

(1 edit)

I went through and touched up the English. I cross-referenced the Japanese file to make sure everything was accurate and authentic. It's more consistent and sounds much more natural now. I think I did a good job, if I do say so myself.

https://drive.google.com/file/d/1uipf4LkY02VQiOKqXzP_MU-VykqCls_l/view?usp=shari...

Everything I mentioned before has already been fixed. That is incredible! Great work, Mofu. It feels very polished!

One thing: I feel like the new boss is very easy compared to the rest. I could take 4 or 5 hits from the mushroom boss, but I can take more than 10 here. I think the mechanics of the fight are great, but there's no incentive to engage with those mechanics if I can just tank the damage and trade hits. With the control improvements you've done, you can definitely expect the player to be able to handle it. I never felt like I took an unfair hit, because the controls are excellent.

I would suggest much higher damage and slightly less HP. I mean, she's a giant wielding a hammer bigger than Nene. High damage would definitely make sense.

Oh, and if you hold a direction during Nene's fall damage animation, her face will stay that way until you let go of it. It's pretty funny, to be honest.

(+1)

Thank you so much for the very excellent translation!πŸ₯°πŸ’• I have downloaded it and then added it to the new update!

Yes, I would like to make the new boss have more damage of the attacks. And since there are no special controls in this battle, I'd like to consider adding such things. Thank you for the helpful advice!πŸ€—

Found a pretty concerning bug on Cynthia Room, (before fighting her soo the floor was still intact) if you run out of the room then immediately turn around and Run back into it you can clip out of bounds and Soft-lock the game (Loading will fix it)

Here's a screenshot of itCeiling Door Clip

It seems to clip you straight through the wall and onto the roof

Trying to recreate it but i still can't find a consistent way to pull it off (Tho i did managed to do it 4 times already so i'm guessing it's not completely random)

Possible Solution

Put the player further away from the door when entering it or leaving it.

Just here to report a bug I encountered.

When fighting Mushna and Cynthia, after I certain point it became impossible for me to take damage no matter how hard I tried or what I did. I haven't attempted to replicate it yet but I figured I should report it.

Deleted post
(1 edit)

Yes, this bug may be fixed. Prior to v0.031.4, there was a bug that caused the MC to not take damage when buffed. It is very likely that this is what caused this issueπŸ€”

I made a new save and fought all of the bosses. I discovered that Remy's sword blocks arrows lol. But I also took no damage during the cat fight either, from start to finish.

For the other two fights I mentioned, I'll take damage at some points, but then suddenly stop being able to.

Thank you for sharing that! I will investigate it.

(1 edit) (+1)

Soo the Other Thing i was talking about  is in the Cynthia Fight It's not as Hard to pull off as Mushna Slope Glitch, and is definitely more of a silly thing than a game Break.

Still here's how to do it

Cynthia jump Boost

If successfully done you should go pretty high

Soo Fisrt  wait for her to do an overhead slam (The one she's doing on the image

Then just time it You Want To Jump As She is Hitting The Ground (Or close to that keep in mind that it is quite precise prolly like 2~5 frames time window Also Bringing the frame limit down to 15 makes the timing a lot easier although it can still be achieved even on 200 frames )That attack will normally just make you jump automatically but if timed correctly you should Get the same boost as if you were jumping on a

Jumping Shroom

Goes *Boing!*

Then If you're ready for it you can try and use that boost to possibly stall on one of the arena walls

Cynthia Wall Stall

Left Wall is a lot easier to stay on, then the Right one

Possible solution

Just make the walls slopped and i would say put a ceiling just to be sure.

But yeah that's it for now everybody.

(+2)

Thank you so much for sharing that bug too!πŸ™ I understood about it!

When the MC was impacted, I simply added physical force, but I would like to put an upper limit on the force in the Y direction.

Thanks a lot for finding that hard-to-find glitch!πŸ‘

(+1)

Alright soo i got my hands busy  Messing Around With Mushna and Cynthia and i found two Glitches.

1st Mushna Slope Glitch

Soo on the mushna fight if you get her on the left side of the arena and position  yourself very VERY VERY Precisely  (We're talking Pixel Perfect here) And be extremely Lucky you can possibly make her fall infinitely (In Theory) but it's so precise i wouldn't consider it a problem.   In fact i only managed to Get Mushna for two or three seconds and that was by accident (First time happened During a No Damage attempt  Then i Tried for 3 hours to replicate it)

But here's the Setup or at least what i think it is 

Mushna Slope Glitch

Can someone Pull it off? That would be Pretty cool!

soo as i said before :get her on the left side of the arena , Then you'll have to wait for her Jump After that Just Pray that you're standing on the right spot It's not a hard setup the problem is it's Just way too random because of her position. i find out that standing just on top of the little mushroom pile yielded the best results

(Still not  like the fist one, but.... she floated for a little bit). It also seems to be relying on the momentum of her jumps since she slide a little when hitting the ground I'm going to guess that this happens because she land on "sturdy" ground and then slides into the slope making her think she still in the air? idk..

Possible solution

Make the slope slightly smoother or just remove it? It's Really not a immediate concern seeing how hard it is to pull off.

But yeah that's gonna be it for now i still gotta get the other Glitch documented soo it might take a while. Keep Up the good Work and sorry for the wall of text everybody! :p

Deleted post
(+2)

Thank you so much for sharing that bug!πŸ‘

Perhaps the problem is that the landing is not handled correctly. I would expect that body collision to have occurred before the leg collision.

So, yes, smoothing the slope may solve the problem. However, I believe that the root cause of the problem, the collision detection mechanism, needs to be improved and a process to determine that the foot is on the ground even if the foot is slightly off the ground.πŸ€”

(+1)

Whatever works best for you: smoothing the slope or reworking some of the detection mechanism.  But as i said it's not a urgent matter.

(-1)

Since the place is pretty busy i'll take the opportunity to ask is there a place where i can report any bugs i come across?

You can post them either on the thread of the new update or the main thread, both are just fine.

(+1)(-1)

Alright Cool i'll be doing some bug Hunting thenHere we go