Futakin Valley
Futaken Valley ver 0.031.31
Futakin Valley » Devlog
The following changes have been made in this version.
- Updated Chinese translation.
- Updated Russian translation.
- Fixed a bug where the main character would not appear when resuming a save data in a new location.
- Fixed a bug that the list moves when operating with the cursor, making it difficult to select.
- Fixed a bug in Android version that it does not respond when full screen is selected.
- Placed succubus girl (unfinished).
Files
futakenvalley-win.zip 71 MB
Version 0.031.31 Sep 27, 2022
futakenvalley-win64.zip 73 MB
Version 0.031.31 Sep 27, 2022
futakenvalley-linux.zip 76 MB
Version 0.031.31 Sep 27, 2022
futakenvalley-linux64.zip 76 MB
Version 0.031.31 Sep 27, 2022
futakenvalley-mac.zip 75 MB
Version 0.031.31 Sep 27, 2022
futakenvalley-mac64.zip 75 MB
Version 0.031.31 Sep 27, 2022
FutakenValley.apk 78 MB
Version 0.031.31 Sep 27, 2022
Futakin Valley
A Futanari Metroidvania-type Game.
Status | In development |
Author | Mofu |
Genre | Platformer, Action, Adventure |
Tags | Adult, futa, futanari, Hentai, Metroidvania, NSFW, Singleplayer |
Languages | German, English, Spanish; Castilian, French, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Thai, Turkish, Vietnamese, Chinese (Simplified), Chinese (Traditional) |
More posts
- Futakin Valley ver 0.033.15-Sep 22, 2023
- Regarding this page being "not found".Sep 20, 2023
- My patreon page is gone.Sep 08, 2023
- Futakin Valley ver 0.033Jul 18, 2023
- Futakin Valley ver 0.032.2-10May 10, 2023
- Futakin Valley ver 0.032 & 32.1May 02, 2023
- Futakin Valley ver 0.031.67Apr 25, 2023
- Futakin Valley ver 0.031.65Apr 17, 2023
- Futakin Valley ver 0.031.64Mar 29, 2023
- Futas Valley ver 0.031.63Mar 22, 2023
Comments
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Thank you for writing that🤗
Чудесная игра.Таких работ очень мало. Продолжайте в том же духе,так держать. Искренне Вам благодарен!!!
Спасибо за игру! Я буду продолжать обновлять😙
Too many unfinished parts in the game. I think it's about time to focus on finishing some parts of the game then return back to bug fixing
Yes, due to the issue of the characters in the list not appearing, many asked where they were, so I had to indicate that they were incomplete.
Sorry for the many unfinished parts. I intend to make them soon.
So, played through the content and have some thoughts.
1. Would love to see some sort of accessibility/difficulty adjustment added eventually. I love the art style and character designs in this game, but this sort of gameplay is not my typical jam. I would like to be able to play through an easier version of the fights so I can enjoy the story and characters without getting frustrated with learning every minutia of the bosses. To the same, but opposite end, this would give those that love difficult platform bosses a way to increase the difficulty of the fights. I would say, keep these in mind as you develop the game and try to include ways to be able to add them in.
2. It is clear that Petra is going to be a very important character later on in the story, possibly a final boss even. I would suggest not just leaving her in the void of the opening scene, otherwise the player may forget who she is.
3. An auto condense button for inventory would be nice. Right now it seems like you need to manually condense items down.
4. I am curious how much of the story is already figured out.
5. Some sort of "Compass" would be nice once the game is more fleshed out. Similar to in Legend of Zelda where you get a map to show the layout of the game and a separate compass that shows where important items or possible boss fights are.
6. A way to refight boss battles without restarting the game. As you collect items and get stronger, being able to go back and try out new gear and skills against old bosses would be nice.
7. At no point was there a tutorial on how to open the inventory or how to dodge roll. Both would be good to add early on, even if it seems obvious. Just a quick pop up saying "Hey, dodge roll with j. Open inventory with i."
Thank you for responding to that Lip🥰
I have not discarded that tutorial. When I rebuild the map, I plan to create a place where the player can't get through without that and make it a tutorial.
Thanks a lot for all your suggestions and ideas!👍
1. this game will have a single difficulty level, but I plan to place items throughout the map that will increase the MC's life, so I will make it difficult enough that anyone can win by collecting them.
2. Petra is looking for a villager who has fled the village and by chance she encounters Nene.
3. ok, I will add a button for sorting😉
4. This story will end when I reach the village from the valley floor through the cave.
5. Yes, I will add a "magic rod" that will light up the destination like a compass.
6. I plan to add a special character who has the ability to replay the memory of the fight with the boss. The player can talk to her to fight again.
7. Ok, I will add that tutorial in the future.
no se si es un problema o un bug pero no puedo avanza
Sí, todavía está en construcción. En la próxima actualización se añadirá el resto.👍